Sunday, December 16, 2012

Reflecting on Integrating Technology Across the Curriculum



Integrating Technology Across the Curriculum has been one of the classes where I feel like I finally see it all coming together.  This class has been challenging in a variety of ways, but most importantly, I realized some attitudes I needed to change about myself and teaching.  I have found myself being much more comfortable with technology and the way it is used in the classroom.  Being in a very limited technology classroom, I have discovered ways to push what little I do have to the limits and stretch it for the benefit of the children in my classroom.  I discovered a way to do so by using the GAME plan for self directed learning.  GAME stands for developing goals, actions or steps to take in achieving those goals, a system for monitoring the achievement of those goals, and evaluating results or whether or not the goals have been reached or changes that need to be made (Laureate Education, Inc. 2009).  Utilizing the GAME plan, I was able to research and make changes that helped my teaching, although there are many areas I still need to improve.
At the beginning of this course, I evaluated my strengths and weaknesses against the ISTE NETS-T Standards to determine areas for improvement.  The first standard I saw room for improvement in is Standard 3c: Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats (ISTE, 2008).  The second standard I attempted to address through my GAME plan is Standard 1c: Promoting student reflection using collaborative tools to reveal and clarify students’ conception understanding and thinking, planning, and creative processes (ISTE, 2008).  Both standards proved overwhelming in the amount of options to go about improving.  I chose the area I wanted to focus on was improving communication with my parents by using a classroom newsletter in which students would collaborate to create.  Although I started pursuing each standard separately, they both merged into one GAME plan through the creation of a student newsletter blog.  However, as I moved out of the action phase into monitoring and evaluating, I discovered that one of the biggest challenges was getting my students to be excited about the blog.  They started out pretty excited about sharing about what they had been learning, but I think I may have burned them out by asking them to update it weekly.  After Christmas break, I plan to make it either biweekly or monthly so my students do not get burned out on and feel like they are not repeating themselves on the blog.  I also plan to begin incorporating different tech tools to create the newsletter and embed on the blog.
            The GAME plan has impacted my instruction in that it is really a model for lifelong learning to my students.  I have shared with them about this process and encouraged them to apply to something they want to learn, maybe not even school related, although on a simpler level since they are only in fourth grade.  I admit, I was skeptical about implementing this process into the lesson plans created as part of this course, but after doing so I am finding that it was much easier than I thought.  I am used to lesson planning being time consuming, but this actually simplified the process by having a structure to the lessons that was consistent.  Although I am not sure I could apply the GAME plan in every situation, it did push me to try implementing new technology, such as digital storytelling.  Above all, lessons designed using the GAME plan are engaging my students in new ways that forces them to build important twenty-first century skills such as working collaboratively, problem solving, and self-directed learning.  I am also addressing standards in authentic learning experiences.
            This class has taught me the importance of using technology as a way to differentiate instruction.  I teach in a very unique situation in that I have only a few kids at a time.  However, those kids deserve to have the same experiences as they would in a regular classroom by engaging with classmates and projects that spark their interests.  In addition, I am working with the parents to help them understand why online collaboration and project based learning is important.  Right now, they have allowed me to create anonymous accounts for their students and have asked that I keep everything private online, but I am hoping with a little discussion about the merits of some of the Web 2.0 tools out there, they will come around and open up to interacting with classrooms across the nation and around the world.  One of my short term goals is to include a problem-based learning, collaborative learning, and/or digital storytelling lesson in each grading period.  Although I did manage to do all three with the unit created in this class, I think realistically I need to start small and work my way up to incorporating them all of the time in every lesson.
Above all, I feel that I have gained a better understanding of how to infuse technology in content to act as a support in developing both creative and critical thinking (Laureate Education, Inc., 2009).  Gone are the days when students should go to “computer class” but instead be actively using the technology in the classroom to support content.  It can also be a valuable tool for assessment by not only allowing students to create in different ways, but also by gathering data that is needed to inform instruction (Cennamo, Ross, & Ertmer, 2009).  Learning objectives and teaching methods must first be determined, and then technology chosen based upon what will support the learning objectives (Laureate Education, Inc., 2010).  I often have to remind myself to respect the data collected.  It is a way to see not only the growth of my students, but also the effectiveness of my instruction.
As I look forward to the last semester of this program, it amazing to see how far I have come in just a year.  At times it has been a test of endurance and patience, but I feel those are lessons from the classroom as well.  With anything, it will take time to implement all of the important practices I have learned, and even then I am not sure that I will ever consider myself to be a master teacher.  After all, if there is nothing else to learn, what kind of example am I setting to my students?  I want to continue to model that learning does not stop when they finish school, but is a lifelong adventure.

References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx

Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas. Baltimore, MD: Author.

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