Although my
head is now swimming with “isms,” this week the focus is on Connectivism and
Social Learning Theory. At a basic
definition, both concern the interactions people have with one another to
construct knowledge (Laureate Education, Inc., 2011a). As Karen Casselman noted in her observation
of social learning theory in her classroom, “In working together, students have
the chance to socialize with each other, bounce ideas off each other, validate
their thoughts, and receive encouragement from the teacher and the peers”
(Laureate Education, Inc., 2011a). “To
be prepared for the fast-paced, virtual workplace that they will inherit,
today’s students need to be able to learn and produce cooperatively” (Pitler,
Hubbell, Kuhn, & Malenoski, 2007, p.139).
As in constructivism, the teacher takes the role of a facilitator and
creates experiences that requires students to work together. One strategy that can be used to accomplish
the task is cooperative learning.
In
cooperative learning, students make sense of new knowledge by working with
others (Pitler et al., 2007). Students work together to attain a goal through active
dialog that helps students stay involved in the learning process (Orey,
2001). It is recommended that students
should be grouped together in a variety of ways and in manageable sizes (Pitler
et al., 2007). Informal groups can be
used for short activities while formal groups should be intentionally
designed. There are five basic
components teachers should keep in mind when creating assignments. These include positive interdependence,
face-to-face interaction, individual and group accountability, interpersonal
and small-group skills, and group processing (Pitler et al., 2007). These recommendations and components fall in
line with the principles of social learning theories.
“Technology
can play a unique and vital role in cooperative learning by facilitating group
collaboration, providing structure for group tasks, and allowing members of
groups to communicate even if they are not working face to face” (Pitler et
al., 2007, p. 140). For example, movie
making software, such as iMovie or Windows Movie Maker, is easy to use and
provide many ways in students can work together. Specific tasks can be assigned for such
complex projects so that all students may feel included and responsible. For example, some students may be responsible
for doing part of the research of the subject while others work on gathering
artifacts to include in the video or scout locations.
Online communication software, such
as Skype, can aid planning, organization, and brainstorming sessions that take
place within groups outside of the classroom.
Students can record notes in the chat room so that everyone has a record
of what was discussed (Pitler et al., 2007).
Screen sharing software, such as Team Viewer, can
be used to share updated progress on projects that cannot be stored on the
web. Team Viewer is free for educational
use. In addition, shared calendars, such
as Google
Calendar or Calendars Net, allow students
to set due dates of when they would like to have certain phases of the project
completed. I personally love Google
Calendar because I can sync it to my iPhone.
There are also a variety of task management apps that sync with a web
version. For example, Remember the Milk allows students,
or anyone for that matter, to create a prioritized list of tasks that need to
be completed.
One of my favorite tools is social
bookmarking. I have my own Delicious
site that allows me to organize sites under different headings that will make
it easily accessible in the classroom. I
started it while I was in undergraduate college, but it has not been updated
recently other than for personal use, as I am currently not in a teaching situation
where I have needed it. Feel free to
check mine out at del.icio.us/lairotsap85. Just forgive the current mess it is in, as I
need to check for broken links and do some reorganizing in addition to add some
updated sites. It is very easy to use
and saves a lot of time when it comes to directing students to specific
websites instead of having to go around and bookmark it on every computer every
time you want students to look at a new website. I can see groups creating their own Delicious
sites to organize their research and artifacts they plan to use in their final
project.
Although there are many other tools
that exist to aid students in cooperative learning, one final tool is VoiceThread.
“VoiceThread allows the creation of powerful learning experiences with
students in very little time” (Laureate Education, Inc., 2011c). It is essentially an online photo album where
voice narration can be added with the click of a button. Others can respond easily as well. I decided to create a VoiceThread about an
upcoming trip to Romania
I plan to take later this summer. I
decided to create an opportunity for students to ask questions about the
culture and people there in hopes of integrating it into a unit on world
cultures later upon returning to the classroom.
What is unique about Romania
is that this will be the fourth year I have gone and may be able to arrange for
students over there to submit their own VoiceThread in response, although
access to internet and technology in general can be very limited. Check out my initial VoiceThread that asks students to think about how their culture and way of living may be different than theirs by following
this link: https://voicethread.com/share/3149710/.
It is important to remember that social
learning theory and connectivism is influenced by social principles of
learning, cultural and social dimensions, and the learning community (Laureate
Education, Inc., 2011b). It is important
for teachers to be responsive to the needs of learners, and acknowledge the
diverse background of students in the classroom. The physical and emotional environment of the
classroom needs to be considered if cooperative learning is to be
successful. How have you seen social
learning theory at work in your classroom?
What has been your favorite use of cooperative learning? What other amazing tech tools have you used
to enhance cooperative learning in your classroom?
References
Laureate
Education, Inc. (Producer). (2011a). Program eight: Social learning theories [Video
webcast]. Bridging learning theory,
instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Laureate
Education, Inc. (Producer). (2011b). Program nine: Connectivism as a learning theory
[Video webcast]. Bridging learning
theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Laureate
Education, Inc. (Producer). (2011c). Program ten: Spotlight on technology:
VoiceThread [Video webcast]. Bridging
learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Orey, M. (Ed.). (2001). Emerging perspectives on
learning, teaching, and technology.
Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K.
(2007). Using technology with
classroom instruction that works. Alexandria, VA:
ASCD.